sexta-feira, 23 de maio de 2014
quarta-feira, 21 de maio de 2014
segunda-feira, 19 de maio de 2014
terça-feira, 6 de agosto de 2013
Troll
I was always impressed with realistic 3D graphics, especially when they involve characters,
because of that I wanted to explore a little more on the shaders for skin with sub surface scattering,
seeking the highest level of realism that could reach and also test the tools of hair fur.
The model is based on a sculpture by Lars Bundlestick, you can check that out here: schellstudio.com
Detail images here: http://www.behance.net/gallery/Troll/10178081
quarta-feira, 27 de fevereiro de 2013
terça-feira, 27 de julho de 2010
Guia Quatro Rodas - 2010

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